Last week we had our first taste of Ascension, a deck building game originally released as Ascension: Chronicle of the Godslayer. We enjoyed Ascension for it’s simplicity and speed of play, so I was looking forward to seeing how Dawn of Champions, a stand alone expansion, would change things up.
Dawn of Champions introduces Champion cards and faction specific monsters, plus the rally mechanic, to build upon the original game.
Where there were once six realms, now only a single remains: New Vigil. In Ascension: Dawn of Champions, you take on the role of your faction’s Champion to guide them to victory in this world of new alliances and ancient foes.
New Champion cards let you play as a faction leader, building your reputation to unlock powerful cards and effects. This set also includes new multi-faction cards to acquire and defeat, including Constructs and Monsters!
The basic gameplay doesn’t change, you still battle to see who can collect the most honour. The only differences are all additional mechanics played on top of the basic game. Continue reading “Game Review – Ascension, Dawn of Champions”
It’s been a few months now since we finally got the opportunity to play T.I.M.E Stories, Asylum. While it was one we desperately wanted to try, we were also quite apprehensive about it. We really wanted to love it, the game mechanism was completely different to anything we had ever seen before, but we were also very concerned about its replayability, as essentially, it had none. Now we’ve seen how the game mechanic works, what will we make of their first expansion, The Marcy Case?
In the end we really loved the game, likening it to a tabletop version of the 90’s text based RPGs, but we did wish we could do more with it. Ultimately, we decided that the base game of T.I.M.E Stories would only become value for money if the expansions were just as good, as it is here where the longevity of the game lies.
Learning from our mistakes last time, we unpackaged The Marcy Case with notepad and pen at the ready. Relying on our memories to work out the best course of action when we played Asylum went ok, but there are some things we forgot we needed. Having a note of previous runs would have been most helpful, as we wouldn’t have to unnecessarily revisit certain areas to learn things we technically already knew. Continue reading “Game Review – T.I.M.E Stories, the Marcy Case”
Ascension is the latest deck building game I have had the pleasure of looking at. Only late last year, was I introduced to the World of deck building through Legendary Marvel. Despite the unfamiliarity of the game, it was one I really enjoyed, so I was excited to see a now more familiar game mechanism implemented in a different way.
The game takes place in Vigil, a world that has been protected for millennia by the Great Seal, keeping the realm free from divine influences. It was put in place after an ancient war with a corrupt god, Samael the Fallen, when it was decided that none of the gods should be able to interfere. But now, the Seal is failing, and nightmarish Monsters that had been forgotten are breaking through. Your job, as a hero of Vigil, is to take your small, ragtag band of Apprentices and Militia, and gather an army powerful enough to lead you to your destiny as the Godslayer, and in doing so, slay Samael once and for all.
During the game, players will recruit powerful heroes and constructs from four different divine factions to aid them in their quest:
The basic aim of the game is simple. Using your basic starting deck, spend ‘runes’ (the in-game currency) to acquire more powerful cards to add to your deck. As you defeat monsters, and acquire better cards, you earn honour points. Once all available honour has been taken, the player with the most is the winner. Continue reading “Game Review – Ascension Deck Builder 3rd edition”
The Crow: Fire it up! Is another one against many game, this time from Upper Deck, and something we’re seeing as a bit of a trend with recent game releases. First we saw it in The Last Friday, and it worked very well, and then we saw it in The Others: 7 Sins, which put a nice twist on a miniature game, and now we have The Crow: Fire it up!
In a world without justice, one man was chosen to protect the innocent! On Devil’s Night in the Motor City, play as Eric Draven as he dishes out revenge against the gang that took his life and the life of his fiance, Shelly, in The Crow: Fire It Up!
Slightly different to other one versus many games, in this version, it is the side of ‘good’ that plays solo, and you control four characters, Eric Draven, the Crow, Sarah & Officer Albrecht. The other players, (up to four of them) play the Motor City Gang, and control eight characters, Tin-Tin, Funboy, T-Bird, Skank, Grange, Myca, Gideon, and Top Dollar. Continue reading “Game Review – The Crow: Fire it up!”
One of the games we’ve been most excited to play recently was The Others: 7 Sins. From the creators of Zombicide Season 1, and Zombicide Black Plague, we were in no doubt that the miniatures for this game would be exquisite, but how would the rest of the game measure up?
In The Others, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within. The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors).
Continue reading “Game Review – The Others: 7 Sins”
We’ve been looking at some unusual cooperative games lately, so Last Friday looked quite appealing to us. A game for two to six players, Last Friday can be played as a single chapter or multi-chapter game. Despite an incredibly ‘busy’ board, the game isn’t too complex, and you can be up and running in under 15 minutes first time out.
Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular “slasher” horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer’s goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.
The most exciting thing about Last Friday is the game mechanics. Whilst the majority of players work cooperatively, one player is always the ‘murderer’, working against the rest of the group. For the player who controls the murderer, it’s a very different game to the usual cooperative, and you view play almost as an outsider. Continue reading “Game Review – The Last Friday”
Pandemic Legacy has brought us twist after twist, and we’re now more than half way through. Despite getting tougher each month, we’re loving how this game can keep us on our toes!
Continue reading “Pandemic Legacy: July – September”
As an avid fan of any game involving deception, this one immediately caught my eye. Deception: Murder in Hong Kong, is a cooperative game for four to twelve players who must work together to solve a murder. The problem is, the murder is also among you….
At the start of the game, each player received four means and four clue cards, which are placed face up in front of them, so the other players can easily read them. Roles are then randomly and secretly allocated. Continue reading “Game Review – Deception: Murder in Hong Kong”
It’s no secret that we’re huge fans of the Codenames franchise. We loved the original game, and got hooked on Codenames: Pictures, but what would we think of the latest addition, Codenames: Deep Undercover?
While Codenames: Pictures won us over with its ability to infer so many different meanings onto one image, Codenames: Deep Undercover, takes the game back to its roots, and uses text cards to form the grid. It does however, have an interesting twist. This version is more suitable for the over 18’s! Continue reading “Game Review – Codenames: Deep Undercover”
Love Letter is a firm favourite of ours, and the Love Letter Premium Edition is no different. Taking the original game and supersizing it, this version has larger, thicker cards, larger wooden hearts and a lovely presentation box with magnetic closure. With fancy new packaging and beautifully crafted game pieces, the essence of the game is the same, with a few twists.
Additional cards mean that you can now play with up to eight players, twice as many as the original game! New roles such as the Assassin and Sycophant add interesting new elements to the game. Continue reading “Game Review – Love Letter Premium Edition”