After surviving the first three months of Pandemic Legacy, we were about to find out that the next three months would bring us an amazing twist.
While we didn’t have too much trouble getting through the first three months of Pandemic Legacy, April to June started to get a little more complicated. With each month introducing a new aspect of gameplay, there’s a lot to keep up with!
Objective: Cure three diseases and either eradicate one disease or build a military base in each of the six areas on the board
Team Players: The Operations Expert (Arran), The Quarantine Specialist (Claire), The Dispatcher (Mark), The Researcher (Viv)
End of Game Upgrades: Military base in Asia upgraded to starting base and Local Pressure upgrade for the quarantine specialist
April was a very interesting game, and gave us more of an insight into how Pandemic Legacy was going to be very different from the standard Pandemic games.
Our end game upgrade from March allowed us to start with an additional military base, so with four down at the very start of the game, we figured it would be much easier to complete that objective.
We stuck with the same team and made a start, but with an unlucky draw, we had two epidemics in the first two rounds, which caused a huge effect on the game.
COdA has mutated again, producing frightening results. Victims’ skin turns translucent, showing the viscera and tissue beneath. Even worse, these “Faded” often experience periods of great rage, attacking anything within sight. They are agitated and confused during these times, often hallucinating and exhibiting bizarre or abnormal behaviour. After these aggressive periods, the Faded are normal in demeanor, although horrible to behold.
Basically, we brought the zombie apocalypse upon ourselves. Osaka became our ground zero, and from now on, any red cards drawn in the infect cities phase would place a Faded figure rather than a red cube, and that city would become a faded city.
The Faded can’t be cured, but they can be quarantined, and if you start your turn in a faded city then your character receives a scar.
Despite this development, we still cured the other three diseases and won the game.
June – Attempt 1
Objective: Cure three diseases and complete two other objectives, either eradicate one disease, build a military base in each of the six areas on the board or quarantine seven faded cities.
Team Players: The Colonel (Arran), The Quarantine Specialist (Claire), The Dispatcher (Mark), The Researcher (Viv)
End of Game Upgrades: Grizzled upgrade for the quarantine specialist and Adjacent city upgrade for the Colonel
The Faded are spreading fast, and this month we now have three objectives to complete. Our end game upgrade is to remove a faded figure from the board before we begin, but considering this is the only time a figure is going to be removed, we still have a lot of work to do to keep things under control.
In addition to the infect cities phase placing Faded figures, we also now place Faded figures when red city cards are drawn at the end of each player’s turn. These can’t cause outbreaks, but they do make keeping things under control more difficult.
We played with a new character this month, the Colonel, who can as an action remove a Faded figure from the city he is in. He can also cross road blocks (another new feature) but he needs an extra card to cure.
Roadblocks can be places as an action on a road leading out of your current city, and they prevent infection spreading in that direction. Handy if you can block all roads in and out of a highly infected area, but it takes a lot to get to this point, and can be dangerous to spend this much time in a highly infected area.
Once again we had two epidemics in the first two rounds. While we cured the yellow disease, we struggled to keep everything under control. With another epidemic following swiftly, we found ourselves fire fighting rather than aiming for the objectives. While we had the other two cures in sight, we couldn’t see which other of the objectives we should aim for.
We drew a funded event which allowed us to remove some of the black cubes. This helped, and soon after the black disease was cured. Our next epidemic caused three outbreaks and a scar for the quarantine specialist. While we cured blue quickly after this, we followed with two more outbreaks causing chain reactions until the game was lost.